Released the new version of GLM, OpenGL Mathematics, math library written in C + + for 3D software based on the specific GLSL (OpenGL Shading Language). GLM is written as a platform-independent library is released under the MIT license and is available for all versions of GCC, since version 3.4, and [...]
Archive for the Category: "OpenGL"
OpenCL Studio is an IDE (Integrated Development Environment) for OpenCL and OpenGL. OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment That Allows you to visualize OpenCL computation using 3D rendering techniques. The editor hides much of the complexity of the underlying APIs, while still providing flexibility via the Lua scripting language. [...]
The Khronos Group announced a few days ago the release of the OpenGL 4.0 specification. The release of the 4.0 specification arrived at about 7 months since the release of the 3.2 specification. The OpenGL 4.0 specification as defined by the OpenGL ARB (Architecture Review Board), include the upgrade GLSL 4:00 OpenGL Shading Language. Full specifications of OpenGL 4.0, together with [...]
She was released the version 1.7 of the open source 3D graphics engine Irrlicht. Irrlicht, written in C + +, use D3D and OpenGL is cross-platform and can be used in C + + with. NET languages. You can download the new version from this page. The changelog is available at this page. The API documentation [...]
Interesting presentation on OpenGL 3.2 by Mark Kilgard.
Announced the release of the toolkit of October NVidia Cg 2.2. Cg (C for Graphics) is a shading language developed by Nvidia in collaboration with Microsoft. NVidia Cg Toolkit is a set of tools that allows developers to add the latest interactive effects to real-time applications with a solution that works across platforms [...]
PyOpenGL is a Python binding to OpenGL and related APIs. The binding is created using the ctypes library. PyOpenGL supports OpenGL version 1.1 to version 3.0, GLU, GLUT v3.7, GLE and 3. PyOpenGL is able to operate with a large number of libraries for Python including wxPython, FXPy, PyGame, and [...]
The Khronos Group announced a few days ago the release of the OpenGL 3.2 specification. The release 3.2 of the specifications is made less than a year since the release of the 3.0 specification. OpenGL 3.2 adds features for improved performance, increased visual quality, and make it easier portability of Direct3D applications. Moreover, the evolution of [...]
Announced the release of OSG Composer, an application that allows you to build 3D scenes (3D scene editor). OSG Composer is based on OpenSceneGraph, a 3D engine written in C + + and OpenGL. OSG Composer is available in two versions, OSG Composer Lite, which is freeware even for commercial use, and OSG Composer CAD version, which is the [...]
Announced yesterday the release of TNGViewer, a display of 3D objects freeware that supports formats FBX, 3DS, OBJ, DXF, DAE, LWO and LWS. TNGViewer requires QuickTime player. The download is possible from this page.