The new version of GLM, OpenGL Mathematics, math library written in C + + for 3D software based on the specific GLSL (OpenGL Shading Language). GLM is written as a platform-independent library, is released under the MIT license and is available for all versions of GCC, starting with version 3.4, and [...]
OpenCL Studio is an IDE (Integrated Development Environment) for OpenCL and OpenGL. OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment That Allows you to visualize OpenCL computation using 3D rendering techniques. The editor hides much of the complexity of the underlying APIs while still providing flexibility via the Lua scripting language. [...]
The Khronos Group announced a few days ago the release of the OpenGL 4.0 specification. The release 4.0 of the specifications arrives in about 7 months since the release of the 3.2 specification. The OpenGL 4.0 specification, defined by the OpenGL ARB (Architecture Review Board), include the upgrade GLSL 4:00 OpenGL Shading Language. The complete specifications of OpenGL 4.0, together with [...]
Interesting presentation on OpenGL 3.2 made by Mark Kilgard.
The Khronos Group announced a few days ago the release of the OpenGL 3.2 specification. The release 3.2 of the specifications is less than a year since the release of the 3.0 specification. OpenGL 3.2 adds features for improved performance, increased visual quality, and make it easier portability of Direct3D applications. Furthermore, the evolution of [...]
Announced yesterday the release of TNGViewer, a viewer for 3D objects freeware that supports formats FBX, 3DS, OBJ, DXF, DAE, LWO and LWS. TNGViewer requires QuickTime player. You can download from this page.
Released in recent days the Open Toolkit library 0.9.8, OpenGL and OpenAL wrapper freeware cross-platform C # and other languages. Net This release has full support for OpenGL 3.1 has been improved the stability, greatly improved the performance of TextPrinter finally have been solved many bug fixes. The download can be performed by this [...]
NVidia has announced in recent days that the new versions of its drivers (version 181.00 for Windows and version 180.11.02 for Linux) provide full support for OpenGL 3.0 and GLSL (OpenGL Shading Language) 30.1. In order to have access to the functionality of OpenGL 3.0 and GLSL 1.30 is necessary, however, to have one of the following [...]
In recent weeks, was released the latest version of K-3D software for 3D modeling and animation. K-3D allows you to create 3D objects, animation and rendering. There is also the opportunity to share their projects with the community of K-3D. K-3D is written in ANSI C + + and GTK + and uses OpenGL, is available in both [...]
On 11 August, the Khronos Group has announced the release of the OpenGL 3.0 specification. OpenGL 3.0 includes GLSL 1.30, a new version of the OpenGL shading language, and provides full access to the functionality of the latest generation of programmable graphics hardware. You have defined a set of extensions that define new features for the next version [...]