Windows 7 and Windows Vista support for the AMD Radeon HD 7900 Series and AMD Radeon HD 7700 Series
- Enables support for Windows 7 64-bit/32-bit and Windows Vista 64-bit/32-bit.
- Windows XP support will be made available in AMD Catalyst 12.4.
Super Sampling Anti-Aliasing is now available for DirectX® 10 and DirectX 11 applications
- Supported on the AMD Radeon HD 7900 and AMD Radeon HD 7700 Series.
- Users can now enable Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst Control Center for DirectX 10 and DirectX 11 applications.
- Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications).
AMD Eyefinity 2.1 technology enhancements
- Custom resolutions – users can now choose from a much larger set of display resolutions for their AMD Eyefinity configurations.
- Dynamic Configuration Changes: Switching between different display configurations (when physically plugging/un-plugging displays) will occur automatically by loading the appropriate profile.
- HydraVision enhancements: The Windows Task bar can now be moved and resized based on users preference.
- Profile Manager improvements: Users can now create multiple Display profiles, enabling users to seamlessly switch between various AMD Eyefinity and Display Configurations.
Catalyst 11.9 Desktop
Catalyst 11.9 Mobility
Highlights of the AMD Catalyst™ 11.1 Windows release include:
The new AMD Catalyst Control Center™ user interface
- The new AMD Catalyst Control Center enables a simplified user experience to help you get the most out of your AMD graphics product
- Easily enable/configure 3D settings to enhance game image quality
- Desktop and displays to setup AMD Eyefinity multiple displays to help increase productivity
- Control your video image quality, color and playback capabilities
- Adjust power settings to help increase battery life
- Support of two unique views – for mainstream and advanced users
- User Interface dynamically updates based on available AMD hardware
Support for OpenGL 4.1
- New features introduced in OpenGL 4.1
- Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms
- The ability to query and load a binary for shader program objects to save re-compilation time
- The capability to bind programs individually to programmable stages for programming flexibility
- 64-bit floating-point component vertex shader inputs for higher geometric precision
- Multiple viewports for a rendering surface for increased rendering flexibility